BeeSim is a lovely interactive game that uses wearable tech and play as a vehicle to teach children how bees collect nectar. The project was designed by Benjamin Zaitlen, Alexander Jacobs, and Diane Glosson with the support of Prof. Kylie Peppler and Prof. Joshua Danish.
The game consists of wearable electronic bee puppets “Forager Bees”, flowers and hives. The object of the game is to navigate from e-flower to e-flower collecting nectar and later storing the nectar in the hive. The nectar must be deposited within a specific time period otherwise the nectar is lost.
As bees are a collaborative bunch, the game requires the players to work together as a team. Teammates are allowed non-verbally to communicate with each other which specific flowers have greater yield etc.
The team, of course, with the most honey wins.
Not only is the game an educational tool, but it teaches children the value of teamwork. Too often video games are single player, pitting one against one. It is quite refreshing to see a concept for a multi-player interactive game, especially one incorporating wearable tech.
Checkout the above video for more details on the project(the e-puppet portion begins around 2:50).